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Nokia N-Gage’s new games ready to hit the stores soon

September 21, 2009
Posted in Video Game News — Written by Paula

The N-Gage situation today has changed as most of the executives behind it have either left Nokia or have shifted to another department within the company.

Nokia have however released a sequel to the game Dirk Dagger. Mark Ollila was previously in charge of Nokia’s game publishing team and is now heading a new unit called X-Media Solutions. It is a link between Nokia’s various services and applications such as its games, music, maps and other applications. He said that N-Gage featured about 44 games and 20 devices supported these games; they are available in 280 countries and 70 operators are offering them. He added that Dirk Dagger and the Nuclear Zeppelin and Mega Monster are going to hit the stores pretty soon.

Mark also said that N-Gage titles were making their way onto non N-Gage handsets, notably Dance Fabulous. He also added that they were thinking of taking it to their touch phones. They are also looking to take some content to series 40 phones and maintain the brand elements when doing so.

Be ready to face the scary Egyptian mummies in Sims 3 World Adventures

September 15, 2009
Posted in Video Game News — Written by Paula

One of the most popular games in gaming history is back. A delight is in store for all Sims fans because Sims 3 World Adventures, the online strategy and PC game is about to hit computer screens very soon. This time there will be an uninvited guest in the series.

Sims has moved to Egypt and now Egyptian mummies are out to get you. They have only one hidden mission and that is to destroy your Sims. However, it only gets tougher from here on. In order to progress through various levels, you have to solve various mysteries and involve yourself in various duels.

A game revolving around Egypt is incomplete without tombs, catacombs and caves. Do not get scared because you have to travel through these spookier settings in order to proceed further into the game.

The entire ambience of the game will be based on real Egyptian locations and features. The game has been designed with three different endings. Your performance in the game will decide whether you will have a happy or a sad one.

The Sphinx, another significant monument from ancient Egypt, will feature in the game and will be the sole decider on whether you smoothly enter the final level. You can also attain great power as you advance through the game.

The game will be launched around 20th November. Do not waste your time and start coming up with strategies to counter the deadly mummies. The most anticipated game of the year is just around the corner.

Enjoy Grand Theft Auto now on your iPhone

September 9, 2009
Posted in Video Game News — Written by Paula

A delight is in store for all GTA fans and iPhone users. Tommy Vercetti has just arrived on your mobile screens.

The immortal GTA character and his game, produced by Rockstar, will soon be available on all iPhone handsets. However, GTA Chinatown Wars will feature a new protagonist called Huang Lee.

Huang Lee is a part of the Triad family, whom we all have enjoyed beating in the previous versions of the game. GTA: Chinatown Wars will soon be launched on the iPhone platform and will make use of all the original controls of the game.

The game will offer all the original nuance complete with a full storyline and character voices. The graphics and resolution will be reduced in order to suit the iPhone mobile format.

Rockstar will also be producing the Playstation version of Grand Theft Auto: Chinatown Wars, which is expected to come out on the 20th of October.

This new addition to the GTA franchise of games is sure to attract all iPhone users, considering the huge popularity of the game. Sony is also planning to come out with a new line-up of GTA games to join the PSP stable. Till then, gamers can enjoy the murkier streets and mysteries of GTA Chinatown Wars.

Save Gotham City from the clutches of The Joker

August 31, 2009
Posted in Video Game News — Written by Steven

You have probably enjoyed the recent Batman movies and you surely must not have forgotten about The Joker character in the film. Movie fans and gaming fanatics are sure to devour the delight received from the newly launched Batman game. ‘Batman: Arkham Asylum’ is surely one of the most awaited games of the year.

The Dark Knight
The game belongs to the action genre and explores the dark underbelly of Gotham City. Our hero and the saviour of the night has one more complicated task at hand. Gotham City’s very own super villain - The Joker - has taken control of a mental asylum stroke prison and has recruited all the villains to wreak havoc in Gotham city.

The Dark Knight along with his state-of-the art Batmobile has to set things right for the residents of Gotham.

Detailing guaranteed
The Arkham Asylum game guarantees minute detailing of the characters complete with realistic voices and movements too. The game, besides the general fist-fights takes the viewers through a series of mysteries which need to be solved in order to proceed to higher levels. The graphics of the game itself are indeed remarkable.

Critic’s Rating
Critics have loved the game a lot and have hailed it as the best game of the year so far.
Batman fans and gaming freaks are sure to enjoy the game as it travels through the murky corridors of the Arkham Asylum.

The game is a much needed respite for gaming freaks that have faced a lack of innovative and exciting games throughout the year. Enjoy the Batman: Arkham Asylum game and save Gotham city from the perils of the villains.

Need for Speed NITRO Streets in November

July 31, 2009
Posted in Video Game News — Written by Adrian

Electronic Arts recently announced that Need for Speed NITRO will be available exclusively for the Wii and Nintendo DS worldwide on November 17th. Gamers must battle through relentless cops, master the art of drifting to gain boost at 200 mph, and prove themselves across five exotic cities at extreme speeds.

According to Joe Booth, Senior Producer, EA Montreal, “Need for Speed NITRO offers fun and intense competition for every type of gamer.” The inclusion of varied track designs, deep controls, and intuitive drift and nitro mechanics gives players something to come back for months on end. The company wanted to fuse together attitude with car culture and the best arcade racing in order to create a new and unique racing experience for the Wii and Nintendo DS.

Need for Speed NITRO boasts support for the Wii Remote, Nunchuk, racing wheel, classic controller, GameCube controller, and DS stylus, thereby letting the player decide exactly how they want to dominate the competition. There is a nearly limitless visual customisation system which allows gamers to design a unique art style to attach to their ride. Also included are fresh modes, tracks and exotic real world locations that will make Need for Speed NITRO one of the most exciting arcade racers for the Wii and Nintendo DS.

The Three Musketeers Receives North American Release

July 30, 2009
Posted in Video Game News — Written by Adrian

Legendo Entertainment recently announced a North American release date for The Three Musketeers: One for All! for WiiWare. The game is priced at 900 Wii Points and is available in English, Spanish and French language editions. Until recently, the much-loved sword-swinging platform adventure had only been available on the PC.

The Three Musketeers: One for All! has been specially revamped for the Wii to provide players with more fun and interaction as they launch sword attacks and control the game’s hero with the Wii Remote and Nunchuk. According to Legendo Entertainment’s CEO, they are honored to be the first Swedish company ever to publish a console game in North America and hope that Wii owners will enjoy their platform adventure and its visual style. Players control legendary musketeer Porthos during a daring mission to save his kidnapped comrades.

This adventure is packed with frenetic combat, heroic leaps and fun puzzles, as well as featuring three different endings. The game immerses players in a platform adventure, duel countless enemies, solve fun puzzles and avoid traps. The Wii Remote and Nunchuk controls allow players to interact directly with the game. Swing the Wii Remote to launch sword attacks on your foes, run and leap over rooftops and discover hidden collectables.

Summer Decline in Video Game Sales

July 29, 2009
Posted in Video Game News — Written by Adrian

The video game industry has blamed tough year-over-year comparisons on several straight months of worse-than-expected NPD declines, but there are concerns that it may be more than that. The industry is taking a hit from revenue comparisons to the period which, last year, saw the release of record-breaking blockbusters Grand Theft Auto IV and Super Smash Bros.

The industry may be finally starting to see the repercussions of a belt-tightening consumer. Overall, 2009 is down only 12% from the same time in 2008. June saw the biggest gap to date with software down 29% year-over-year for a total 31% decline to $1.17 billion, including hardware. Take-Two recently lowered its estimates, not to reflect its delay of BioShock 2 into fiscal 2010, but made notes of worries about the economy, pointing out uncertain initial sell-in from retailers and lagging catalogue sales.

Electronic Arts’ autumn portfolio is full and likely to perform well but analysts call the publisher’s strategic, increasing focus on the Wii platform, “particularly concerning,” making them less confident about the company’s next year than about the present one. Analysts see Wii software growth hitting a downturn with sales of the hardware “collapsing.” The packed holiday release slate could damage EA in the same fashion it did last year when its portfolio for the period could not compete with the stiff competition.

The Flaws of Flash Game Design

July 28, 2009
Posted in Video Game News — Written by Adrian

At the Casual Games panel in Seattle, Kongregate’s CEO Greg McClanahan spoke about some of the design decisions regarding Flash games. They are the executives responsible for the popular free-to-play Flash game portal and gave an overview of some of the top tips they have learnt on what to and what not to do in Flash game design.

For many jobs, if you produce something of high quality, then it will do well. The game should also be fun and developers should start with this particular aspect first. You should make a fun little mechanic that works and build on that, not the other way around and start top down with the structure of the same and hope to make it fun later. Art does not have to conflict with fun either.

Games can be arty and often are, but a lot of developers use this as a free ticket to their game not having to be fun. Developers are surprised when they produce a game that they have been working on for four months only to get a $1,000 or $2,000 sponsorship offer on it. It does not matter how long you spent on the game, it is the final product that matters.

PC Gaming’s Death is Premature

July 27, 2009
Posted in Video Game News — Written by Adrian

The “death of PC gaming” has become reliable column and blog fodder for tech journalists and perhaps it comes from lingering bitterness over time wasted editing Warcraft batch files in DOS 6.0. Proof comes from examples like the 12 million-strong World of Warcraft monthly subscription-paying player base.

According to a report from Britain’s Develop 09 conference, the entire PC games market in 2008 is $13 billion. In terms of the split, 24% is retail, 46% online revenue services, 22% is digital distribution, and 8% is ad-revenue. This compares to $32 billion from all console sales. PC games have a smaller share of the global gaming market than consoles but applying these figures into rough estimates and one can draw the conclusion that PC gaming will grow in 2009. The outlook for 2010 is even more promising.

By the end of 2009, projections for North American sales for Value Software’s Steam online distribution service were up from $600 million to $1.07 billion, an increase of 78%. It is estimated that digital distribution makes up 22% of the 13 billion global PC market, which comes down to $2.86 billion. Globally, PC retail sales represent 24% of the $13 billion pie, or $3.12 billion, representing approximately 23% of the worldwide retail market in 2008.

The history of MMOs

July 26, 2009
Posted in Video Game News — Written by Adrian

The most popular and successful games on the market today are Massively Multiplayer Online Games (MMOGs or MMOs). The main source of this significant boom is companionship. The earliest forms of games were more entertaining when one could test your skill against another.

In 1987, a company called Kesmai created the first notion of an MMO called Air Warrior, which sported wire frame graphics and involved online dogfights. The game introduced the concept of Pay-to-Play at $10 an hour. This seems like an extreme price considering the now standard $13 per month most MMOs charge. However, this high fee did nothing to discourage players who felt like they were on the cutting edge of gaming technology. The next step came when Wizards of the Coast and AOL introduced Neverwinter Nights, the first MMORPG (Massively Multiplayer Online Role-Playing Game).

This game was based heavily on Dungeons and Dragons and implemented a turn-based system that allowed a large amount of strategy to enter into the game. In 1999, the MMOG market exploded when Verant Interactive released Everquest, which broke subscription records. The next breakthrough came in 2004 from Blizzard with the launch of World of Warcraft, which surpassed Everquest in terms of popularity, exceeding 10 million subscribers worldwide.

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